CityConflict

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Before you create a Account, see the Instructions to see to good- and bad features about the single fractions.
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Choose Fraction

Can resources and infrastructure to expand simultaneously
City walls are more defensive bonus
Merchants can carry 500 resources (speed: 16 fields / hour)
Strong infantry, artillery Medium
Amplifying the soldiers very expensive and long life.
Plunder bonus: enemy hide only 80% of the current hideout size.
City wall is compared to the other groups are very cheap but less Deff bonus
Merchants can carry 1000 resources (speed: 12 fields / hour)
cheap and fast reproducible troops and also plunder strong
poor defense
Speed bonus: Fastest troops in the game
City wall is a good bonus
Merchants can carry 750 resources (speed: 24 fields / hour)
Hiding larger than in the other groups
expensive tanks
Cheap builders

Startposition on the map

 North-West(-|+) 
 North-East (+|+)
 South-West (-|-)
 South-East (+|-)
 Zufall

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